The latest episode of Doctor Who, "The Woman Who Lived", asked some interesting questions about immortality. Many of us say that we would like to live forever, but would we really? What would it mean to truly have an eternal life? For a start, I think that life would lose its meaning. If we had … Continue reading Doctor Who – Facing Eternity
In this modern age of apparent western enlightenment, there seems to be a strong urge for atheists to be very vocal about their worldview. They tend to imply that all belief based on superstition is ridiculous, and should be stamped out for good. But is superstitious belief necessarily that bad? Recently I heard the sad … Continue reading To Each Their Own
I love Star Wars, and it is this saga of films that first got me interested in storytelling. I even use it when I am giving lectures on story development, as it is one of the clearest examples of Joseph Campbell's Hero's Journey, a story formula that shows what unites the features of stories from … Continue reading Star Wars – Those Pesky Rebels
Yesterday, my fiancée brought home a book from the school library, where she works. The book was entitled "The Young Atheists Handbook: Lessons For Living A Good Life Without God" by Alom Shaha, which is being distributed throughout secondary schools in England as an attempt by the British Humanist Association to balance out the whole … Continue reading Atheism = World Peace?
All media formats endeavour to make the person experiencing a story forget that they are sat at home; to allow them to lose themselves in the story world. One of the best series of games I have played that mostly achieves this is the Assassin's Creed franchise. The thought process behind it is simple and … Continue reading The Creed of Great Game Design
I'm a firm believer in stories being able to make us question life and our perceptions, and last night's episode of Doctor Who, "The Girl Who Died," didn't disappoint. A small piece of dialogue struck me as particularly interesting and it went something like this: "When you view life through technology, it becomes very easy … Continue reading How Fake Is Your Reality?!
A well written game narrative can really help us explore what it is to be a human being. I believe one of the best series of games for doing this sort of thing is the Fable franchise. One of the clearest memeories of playing these games was how I got on with the dog character, who was … Continue reading I Loved That Dog – Game Narrative and Human Experience
Journey in Stone is now available as an ebook. Get it here!
In my lectures about the art of game story development, I find myself talking a lot about Grand Theft Auto, particularly when addressing human psychology. I will usually begin the segment by exclaiming - "Hands up if you play GTA!", obviously, hands go up. This is always followed by: "Hands up if, when playing GTA, you have stolen a … Continue reading GTA for World Peace!
I find that the most appealing part of a superhero's story is that concerning the character's origin. Take Superman, for example. Here you have a character who grows up knowing that he is different, that he can do all sorts of strange and cool stuff. However, he feels the need to fit in and so … Continue reading Superhero Origin Story – The Birth of a Hero