I love Star Wars, and it is this saga of films that first got me interested in storytelling. I even use it when I am giving lectures on story development, as it is one of the clearest examples of Joseph Campbell's Hero's Journey, a story formula that shows what unites the features of stories from … Continue reading Star Wars – Those Pesky Rebels
I'm a firm believer in stories being able to make us question life and our perceptions, and last night's episode of Doctor Who, "The Girl Who Died," didn't disappoint. A small piece of dialogue struck me as particularly interesting and it went something like this: "When you view life through technology, it becomes very easy … Continue reading How Fake Is Your Reality?!
A well written game narrative can really help us explore what it is to be a human being. I believe one of the best series of games for doing this sort of thing is the Fable franchise. One of the clearest memeories of playing these games was how I got on with the dog character, who was … Continue reading I Loved That Dog – Game Narrative and Human Experience
Journey in Stone is now available as an ebook. Get it here!
In my lectures about the art of game story development, I find myself talking a lot about Grand Theft Auto, particularly when addressing human psychology. I will usually begin the segment by exclaiming - "Hands up if you play GTA!", obviously, hands go up. This is always followed by: "Hands up if, when playing GTA, you have stolen a … Continue reading GTA for World Peace!
I find that the most appealing part of a superhero's story is that concerning the character's origin. Take Superman, for example. Here you have a character who grows up knowing that he is different, that he can do all sorts of strange and cool stuff. However, he feels the need to fit in and so … Continue reading Superhero Origin Story – The Birth of a Hero